Imaginary Musicscape #2 (2021)

Imaginary Musicscape(2021)는 가상현실 공간에서 청취되는 음악의 언어를 어떻게 재해석하고, 촉각적인 파동으로 온몸이 느낄 수 있을까? 에 대한 물음과 상상으로부터 시작 된 사운드스케이프 작업이다. 음악은 현실 속 선형적인 시간에 따라 1차원으로 연주되었다고 한다면, 본 작업은 가상의 공간과 현실을 매개로 3차원 공간 음향 알고리즘 악보를 설계하였다. 체험자는 우연적인 울림에 따라 3차원 공간 음향 작곡을 체험하게 되며, 자신이 마주하고 걸어온 길이 곧 연주가 된다. 2021년에 예술과 기술융합 사업에 의해 지원-제작된 두 번째 버전은 손으로 사운드를 만질 수 있는 탠져블 사운드 오브젝트를 추가하고 사용자의 이동 데이터를 기록하고 재생하는 시스템으로 확장시켰다.

The Imaginary Musicscape(2021) is about “How can I  reinterpret the language of music hearing in the virtual reality  spaces and feel it, with my whole body through a wave of tactile?” This work of art is a virtual and real soundscape that started from one question and imagination. Music is generally played in one-dimension that is following a linear time in the reality, however, our art of work is a three-dimension that is not made by one time-line. The is consisted of one music score through sound algorithms in the virtual spaces that is overlapped on the physical reality, because all of it is one medium, the virtual musicscape becomes a three-dimension. As the result, the experiencer can experience three-dimensional experience that is the sound composition as spatial experience, that made by accidental resonance. The path he or she has been facing in the spaces becomes one rendiation.

Gwang-min Hong(Director, Composition)
Honam Kim(Planning, Sound Server Programming)
Seungcheol Hyun(Unity Prorgramming)
Kisoon Eom – KitBakery(Tangible Sound Hardware Fabrication)
Lora Yang(3D design)
PyungPyung Kim(Graphic Design)
Heedae Kim(Cinematography)
2021 / Solo Exhibition /  space TYPE
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